AI Insights · Timothy · September 2024
Top Down Games on Unified Platform in South America: Q3 2024 Insights
Explore the performance trends of the top five top-down games in South America for Q3 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, the top-down games category in South America displayed notable trends on a unified platform, encompassing data from both iOS and Android systems. Here is an overview of the performance of the top five games, based on data from Sensor Tower.
Offline Games - No Wifi Games showed a dynamic trend in weekly downloads, starting at over 1.2M and experiencing a gradual decline to approximately 527K by the end of September. The game's weekly revenue increased steadily, reaching around $637 in early August before tapering off to $447 by the end of the quarter. Active users peaked at over 4.3M in mid-August, maintaining a robust presence with over 4.1M users by the end of September.
Block Blast! maintained a consistent download rate, beginning at 444K and declining to about 279K by the end of the quarter. Active users mirrored this trend, starting at 2.4M and gradually decreasing to 2.1M. Notably, there was no reported revenue for this app during the quarter.
Hole.io experienced a significant rise in weekly downloads from 350K to a peak of 555K in mid-August before adjusting to 422K by the end of September. The app's revenue steadily increased, culminating at approximately $622 at the end of the quarter. Active users also saw an upward trajectory, reaching over 1.6M by the quarter's close.
Vita Mahjong demonstrated a substantial increase in weekly downloads, starting at 276K and reaching 548K by the end of September. Revenue showed a modest upward trend, closing the quarter at $207. Active users rose significantly, beginning at 413K and climbing to nearly 1.5M by the end of the quarter.
Snake.io - Fun Online Snake displayed stable download numbers, starting at 365K and closing at 369K. Revenue trends fluctuated, peaking at $595 in July and again at the end of September. Active users remained strong, with a slight increase from 2.8M to over 2.9M throughout the quarter.
For more detailed insights and data, visit Sensor Tower.